Starts automatically when a legal Cape Stat is chosen. Locked Cape Choose a Cape first +1 to one ofyour CapeStats
Requires Advanced Cape ability and Power Die d10 and new use. Locked Additional +1on Power DieRolls, increasePower Die tod12 andunlockCapstone
Requires Power Die d8 and Additional intermediate Power use. Locked Increase PowerDie to d10 andnew way to usePowerapproachingCapstone